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	<title type="html"><![CDATA[Forums - Bricks in Motion - Any tips for masking? (jumping)]]></title>
	<link rel="self" href="http://www.bricksinmotion.com/forums/feed/atom/topic/13281/"/>
	<updated>2012-04-11T14:48:07Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/13281/any-tips-for-masking-jumping/</id>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/269725/#p269725"/>
			<content type="html"><![CDATA[1. Mask a quicker way: In GIMP or photoshop do the two layers, but instead of regular masking add an Alpha Channel, then take a free select tool and use it around the desired object to mask. 2. Press Delete on the keyboard. 3. use the color picker tool to pick the color of the shadow, and then use the paintbrush to color in the missing parts of the shadow.]]></content>
			<author>
				<name><![CDATA[Mr.Rundown101]]></name>
				<uri>https://bricksinmotion.com/forums/user/3803/</uri>
			</author>
			<updated>2012-04-11T14:48:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/269725/#p269725</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/269663/#p269663"/>
			<content type="html"><![CDATA[Just a tip: Make sure your lighting is consistent.]]></content>
			<author>
				<name><![CDATA[Eddie]]></name>
				<email><![CDATA[edw.boomer@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/1835/</uri>
			</author>
			<updated>2012-04-11T01:00:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/269663/#p269663</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/269230/#p269230"/>
			<content type="html"><![CDATA[Nickdurron has a website where he talkes about this and has pics of what he does check it out [url=http://www.nickdurron.com]www.nickdurron.com[/url]]]></content>
			<author>
				<name><![CDATA[TtownStudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/125562/</uri>
			</author>
			<updated>2012-04-06T23:16:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/269230/#p269230</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/269052/#p269052"/>
			<content type="html"><![CDATA[do separate masks for the figure and for the shadow. The shadow mask should be feathered to give a much softer effect and this should be adjusted depending on how far away the shadow is from the figure....nearer = sharper, distance = softer]]></content>
			<author>
				<name><![CDATA[doctormedoctoryou]]></name>
				<uri>https://bricksinmotion.com/forums/user/4320/</uri>
			</author>
			<updated>2012-04-05T12:09:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/269052/#p269052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/263160/#p263160"/>
			<content type="html"><![CDATA[I have Photoshop Elements 10, and GIMP.
I just need some tips about lighting and realistic shadows. Well, thanks anyway :)

EDIT: Oh, some tips for rigging would be great too!]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2012-02-18T16:08:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/263160/#p263160</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/263158/#p263158"/>
			<content type="html"><![CDATA[Paint.NET is enough good and free.]]></content>
			<author>
				<name><![CDATA[Lord Lajaka]]></name>
				<uri>https://bricksinmotion.com/forums/user/5002/</uri>
			</author>
			<updated>2012-02-18T16:06:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/263158/#p263158</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/262141/#p262141"/>
			<content type="html"><![CDATA[Gimp is free. But I recomend photoshop. :)]]></content>
			<author>
				<name><![CDATA[lunears]]></name>
				<uri>https://bricksinmotion.com/forums/user/124254/</uri>
			</author>
			<updated>2012-02-10T02:28:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/262141/#p262141</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/262030/#p262030"/>
			<content type="html"><![CDATA[If you're using an Adobe program to do masking, you can use Layer Style Settings to add a "Drop Shadow".  It's more customizable it you have Photoshop Extended, but Photoshop Elements should work.]]></content>
			<author>
				<name><![CDATA[DaNumba1Ninja]]></name>
				<email><![CDATA[angrybutterflystudio@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/124329/</uri>
			</author>
			<updated>2012-02-09T07:14:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/262030/#p262030</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/262004/#p262004"/>
			<content type="html"><![CDATA[Hm.  Actually, that is kind of the point.  It takes most of the work out of post production and puts it into production.  I do admit, it's been hard for me to do, too.  I came up with it because of Stop Motion Pro's Rig Removal tool, which doesn't have a magic wand tool like in Photoshop so you can get really precise.  Double Rigging allows you to be not as neat in masking and still get smooth edges.  It also gives you shadows so you don't have to make one in post production (also more realistic shadows than computer-made shadows).]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-02-09T00:04:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/262004/#p262004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/261968/#p261968"/>
			<content type="html"><![CDATA[Yep.]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2012-02-08T17:56:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/261968/#p261968</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/261915/#p261915"/>
			<content type="html"><![CDATA[[quote=Briks]I do have onionskin, I use Stop Motion Pro.[/quote]
Did you use it when you attempted Double Rigging?

I have SMP too, by the way.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-02-07T23:41:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/261915/#p261915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/261746/#p261746"/>
			<content type="html"><![CDATA[I do have onionskin, I use Stop Motion Pro.]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2012-02-06T14:00:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/261746/#p261746</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/261684/#p261684"/>
			<content type="html"><![CDATA[[quote=Briks]I have tried double rigging, but if I support it from underneath in one shot, and from the top in one shot, it would be terribly hard to keep the minifigure in the same place. Still, sounds like a good idea.[/quote]
A frame capture program with onionskinning helps with that.  If you don't have that, then just toggling back and forth between live view and the captured frame would be okay.

If you don't use a frame capture program, it would be very difficult to get it lined up.

I know it's more work with doing that, but you have a much easier time doing the masking.

EDIT: Oh wait, you've seen me post it before?  It's been a while since I posted how to do it, I didn't remember.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-02-05T23:07:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/261684/#p261684</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/261559/#p261559"/>
			<content type="html"><![CDATA[I have tried double rigging, but if I support it from underneath in one shot, and from the top in one shot, it would be terribly hard to keep the minifigure in the same place. Still, sounds like a good idea.]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2012-02-05T09:12:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/261559/#p261559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Any tips for masking? (jumping)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/261520/#p261520"/>
			<content type="html"><![CDATA[Ahhhh, now I get it!]]></content>
			<author>
				<name><![CDATA[1011Ev]]></name>
				<uri>https://bricksinmotion.com/forums/user/1787/</uri>
			</author>
			<updated>2012-02-04T23:05:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/261520/#p261520</id>
		</entry>
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