Topic: gunshot to the chest Man gets lifted from blow (Masking test)

Hey guys,

So I have been working on masking lately just when the animation challenge featured masking. This was a new challenge for me, but was excited to get into none the less.

This clip isn't for the challenge that's just getting done, but here is a test of minifig getting lifted from the shot of the shotgun.

I was actually very pleased with the result.

It'd be great to get some feedback!

https://www.youtube.com/watch?v=4h-_ND8 … e=youtu.be

Sincerely,
Divine.

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Re: gunshot to the chest Man gets lifted from blow (Masking test)

Works for me.  mini/smile

Aka Fox
Youtube: My channel   Twitter: @animationantics
Best brick films: My selection

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Seems solid to me. Nice job!

On a personal note, I'm not a big fan of blood in brickfilms, but it's your film. The effect works well, but the minifig doesn't have an entry wound.

http://www.brickshelf.com/gallery/ZoefDeHaas/stuff/sig1.png
"Nothing goes down 'less I'm involved. No nuggets. No onion rings. No nothin'. A cheeseburger gets sold in the park, I want in! You got fat while we starved on the streets...now it's my turn!" -Harley Morenstein

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Thanks for the kind words guys.

@Jampot, ohh I wasn't very aware of that. But as you mentioned this was more for allowing the realism to show in the impact of the shot and yes you're correct he doesn't have an entry wound. This was more focused on the masking and putting it all together.

Thanks again for your feedback guys.

Sincerely,
Divine.

RELEASED! Check out my channel to watch it!
Check out my Youtube Channel New Vid every week: https://www.youtube.com/channel/UCy5NKN … 7cRn8gsNaw

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Very nice job on the masking. Animationwise it feels a bit choppy, but I think that's mostly because masking can make it hard to keep the animation smooth. I'd love to see a "before" image with the masking rig still in there (just out of curiosity).

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Hey BertL,

Thanks man appreciate it. I do agree that masking can make it more difficult to keep the animation smooth, you can do it I've realized but you need to put in that extra bit of effort.

Here you go bud, a ''before'' frame with the masking rig mini/smile You're lucky btw! I had originally overwritten all the original frames but decided to keep a few a couple!

http://i60.tinypic.com/jj75p2.jpg

Sincerely,
Divine.

RELEASED! Check out my channel to watch it!
Check out my Youtube Channel New Vid every week: https://www.youtube.com/channel/UCy5NKN … 7cRn8gsNaw

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Cant quite make out what that rig is.

I usually just get a chop stick with tack on each end.  Secure one end to the table and the other end is attached behind the fig.  You have complete control and movement that way and the masking is not much harder.

That said, youve done well.  I dont like blood either but that wasnt the question.  mini/smile

Aka Fox
Youtube: My channel   Twitter: @animationantics
Best brick films: My selection

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Hey Togfox,

It's just a basic rig mate.
I have actually never heard about using chop sticks, sounds interesting will have to attempt this one day!
Thanks man, sorry to hear your not a fan of the blood. It was really just for the effect.

Sincerely,
Divine.

RELEASED! Check out my channel to watch it!
Check out my Youtube Channel New Vid every week: https://www.youtube.com/channel/UCy5NKN … 7cRn8gsNaw

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Its a very well done attempt here! I still can't get my masking right haha!

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Haha thanks a lot Slurping Animations! Don't worry bud, just keep practicing and you'll achieve something your proud of sooner or later!

Sincerely,
Divine.

RELEASED! Check out my channel to watch it!
Check out my Youtube Channel New Vid every week: https://www.youtube.com/channel/UCy5NKN … 7cRn8gsNaw

Re: gunshot to the chest Man gets lifted from blow (Masking test)

The blood itself looks weird because it seems more like it was merely pasted onto the film rather than actually being there.  It also sort of evaporates into nothing in a split second as if it's super fast titan blood or something rather than splattering onto the set or leaving a mark on the figure's chest.
Now flowers make some great in-shot entry wounds.

The walking also looks rather weird because it looks as though you've neglected to move the arms during the end of each swing.  In walking animation, the arms must be in constant motion, easing in and out.

The knock-back itself, however, is quite nice, which is most important I suppose since it's the focus of this shot.
The only small problem with it though is that you masked out some of the shadow under the figure.  Of course, this is only really noticeable unless you pause the frame.
A good way to avoid this is when animating, support the figure from the side rather than from underneath, thus the original shadow may be preserved whilst still masking out the support and it's shadow.  There are some shots where it might be particularly noticeable.

Here's an example from an as of yet uncompleted film where Batman punches a thug and he flies really far back:

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/1495957_662629510427061_1475808132_o.jpg

Re: gunshot to the chest Man gets lifted from blow (Masking test)

Hey Squid,

Thanks for taking your time to give some great feedback.

squid wrote:

Now flowers make some great in-shot entry wounds.

Thats a really great tip thanks for that! I'll use that next time! I happen to have flowers scatters around!

squid wrote:

The walking also looks rather weird because it looks as though you've neglected to move the arms during the end of each swing.  In walking animation, the arms must be in constant motion, easing in and out.

I am sorry what do you mean by this do you mean, they should be moving in small increments as the leg is closing and the next leg approaches? Is that what you're referring to?

Squid wrote:

The knock-back itself, however, is quite nice, which is most important I suppose since it's the focus of this shot.

Thanks I'm glad you thought the knock back was nice it was the most important part of the scene as this was mainly focused on the masking aspects of the scene.

squid wrote:

The only small problem with it though is that you masked out some of the shadow under the figure.  Of course, this is only really noticeable unless you pause the frame.

You have good ideas for observing! I didn't even notice it!

squid wrote:

A good way to avoid this is when animating, support the figure from the side rather than from underneath, thus the original shadow may be preserved whilst still masking out the support and it's shadow.  There are some shots where it might be particularly noticeable.

Yeah thats a very good point, I didn't think it would really matter this much but now after figuring it the hard way, I realize now why Togfox and you were mentioning to hold the rig from the side and not underneath. Thanks for the picture it definitely helps as I am more of a visual person.

Thanks again!

Sincerely,
Divine.

RELEASED! Check out my channel to watch it!
Check out my Youtube Channel New Vid every week: https://www.youtube.com/channel/UCy5NKN … 7cRn8gsNaw