Topic: 3D Animation Test

Not sure if this belongs in the tests or other films forum, so since it's more so a test, I thought I'd post it here.

Just a short 3D animation made for a university project to display my understanding of the principles of animation, and my understanding of pose to pose animation in Maya.

https://www.youtube.com/watch?v=TuLo0f0TXSY

http://www.cxpulp.com/attachment.php?attachmentid=874&d=1279678499
The new KB Videos coming soon.

Re: 3D Animation Test

It looked okay, but the cracks on the wood and rock ball kept moving so they looked kind of like water reflections or something

Last edited by Smocktopus (September 5, 2015 (08:11am))

I do not brickfilm anymore, but you can see my live action stuff here.

Re: 3D Animation Test

Yeah, I think the problem with those was that I used a 3D texture, and didn't key the texture.

I don't know, but the render isn't what we're getting marked on.

http://www.cxpulp.com/attachment.php?attachmentid=874&d=1279678499
The new KB Videos coming soon.

Re: 3D Animation Test

I think your problem is more likely how you mapped the texture on. I don't have a whole lot of experience with texturing in Maya, but in Blender I know there's different ways to determine the texture orientation, and some of those are based off of the world around it, not the object it is applied to. That would explain why the textures are only moving when the objects are moving; the texture technically is not moving at all. One way you could think about it is if you had a projector and a ball. The projector is projecting an image (your texture), and the projector never moves, but if you move a ball around in front of the projector (the ball being your object) the "texture" will change on the ball.

To solve the problem, you just need to figure out how to map the texture to the object its self, not simply project it onto the object.

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