Topic: Giana Sisters Lego Gameplay - Stage 6

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Giana Sisters Lego Gameplay - Stage 6

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I did a row of Lego Gameplays from the Amiga 500 Jump'n Run classic computer game Giana Sisters, originally released in 1988 (check my YT-channel, if you are interested).
All graphics and writings are Lego, i worked with 10 fps.

And here is Stage 6, the last part so far.
I made some little changes and improvements, but not concerning the gameplay - because i fail badly at one place . . .

Re: Giana Sisters Lego Gameplay - Stage 6

I just gave this five bricks.

I'm surprised that after 24 hours, only 9 people viewed this thread.

It's no secret I love retro gaming, including C-64 titles.  This is really well done.  A lot of planninghas to go into something like this, because there are things in motion all over, in every frame of animation.  In other words, there is continuous animation and no chance to recycle frames or pause.  I see the score and stats are separate animations super-imposed, to get the scale to work.

The character designs and planning are very creative, especially the player character.  To make mini-sprites like that is very clever.  All is well-designed as always.  It's nice to have the unplanned misfortune and re-create it.  I'd like to see these videos side-by-side someday.  Keep up the good work.

https://vimeo.com/channels/holdingourown      http://holding-our-own.tumblr.com

"None practice tolerance less frequently than those who most loudly preach it."