Topic: LEGO Batman in VR

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LEGO Batman in VR

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This live action brickfilm is shot with a VR camera.  Join LEGO Batman takes his new app controlled Batmobile for a spin through a LEGO city of over 250,000 pieces!!! 

When the Joker, Harley Quinn, Riddler, Penguin, Egghead and Clayface break out of Arkham Asylum no one is safe.  Especially the citizens of Gotham!

So put on your VR headset or Google cardboard and transport yourself into a world of a quarter million LEGO bricks.

Last edited by DigitalWizardsStudio (October 6, 2018 (07:50am))

Re: LEGO Batman in VR

So what do you all think of LEGO videos in VR?

Re: LEGO Batman in VR

Well, you're assuming the general audience would have access to VR goggles or have phones with accelerameters.

It's not stop-motion animation, but I'm not one to talk.  I do CGI animation in 360 VR.

It's unique, basically, our attempts at using VR.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: LEGO Batman in VR

Also, the 180 VR doesn't kick in on desktop mode as it does on mobile, compared to 360 VR which appears for both, so perhaps go full 360 in the future.

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: LEGO Batman in VR

Lechnology wrote:

It's not stop-motion animation, but I'm not one to talk.

I'm sure someone will crack 180 VR stop motion soon. It's only a matter of time.

https://bricksafe.com/files/thistof/hillbillyheist/TofAnimation.png

Re: LEGO Batman in VR

thistof wrote:
Lechnology wrote:

It's not stop-motion animation, but I'm not one to talk.

I'm sure someone will crack 180 VR stop motion soon. It's only a matter of time.

Well, there's already 360 VR stopmotion.  https://www.youtube.com/watch?v=gR5E6ei81qI

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: LEGO Batman in VR

Lechnology wrote:
thistof wrote:
Lechnology wrote:

It's not stop-motion animation, but I'm not one to talk.

I'm sure someone will crack 180 VR stop motion soon. It's only a matter of time.

Well, there's already 360 VR stopmotion.  https://www.youtube.com/watch?v=gR5E6ei81qI

This video is very well done, but looking at the floor, there's a telltale seam that gives this away as a 180 video with a 180 back wall stitched together for the illusion of 360. And it's just a wall on the back 180. So I'll give them credit for doing 180.

There was the Isle of Dogs thing too, https://www.youtube.com/watch?v=JqXC46b1uUg  although it's not exactly an immersive in-world 360 experience. The fact that they have all kinds of people doing all manner of things such as puppet fabrication, in the same room as the animation, without any kind of baffles or curtains around the set to protect it from flicker, makes me wonder if there wasn't some multiple exposures done here too, more to show off the various process than a realistic representation of the workflow.

The problem with VR shot with cameras (stopmotion or live action) is that as you get to the far left and right sides of a 180 image, the eyes are no longer side by side, but one in front of the other, so the stereo image tends to kind of fall apart, making anything more than 180 not really ideal for that method of content creation. That way the focus can stay roughly in the middle of the scene, relying on the outer areas for peripheral vision.

I think 360 is best left for realtime computer graphics, like a game would have. That way the two virtual cameras can be placed exactly where they ought to be, and moved accordingly within the scene.

https://bricksafe.com/files/thistof/hillbillyheist/TofAnimation.png

Re: LEGO Batman in VR

Thanks for the feedback.

YouTube allows you to scroll around on desktop, it's a fairly new feature they have implemented.  If you have a Google cardboard or an Oculus Rift or a Vive you get the most immersive experience.  IMO Full 360 works better for CG.  VR 180 allows areas for lights and it means that when you are doing VFX you do two lenses.  We have cracked VR180 stop mo- we re going to release that video this Friday!

I'm a big fan of technology and how it evolves storytelling.  This was shot on a Zcam K1 pro.

Lechnology wrote:

Also, the 180 VR doesn't kick in on desktop mode as it does on mobile, compared to 360 VR which appears for both, so perhaps go full 360 in the future.