Hmm, in that case you could use a workaround using a webcam. Basically, you could point a webcam to the preview screen of your camera, and take pictures with the webcam first, then if the animation looks good you can take a picture with your digital camera. This way you have a low-quality version of the shot on your computer ready for instant playback allowing you to check whether your animation is smooth and good, and high-quality pictures with which you can make your final (better looking) result.
But apart from that, there's not very much you can do to improve your animating experience with just a camera.
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