Re: Lego Street Shootout

Err...Error? mini/confused
Here's the link to the vid:

http://www.youtube.com/watch?v=KoqtwmuTyQQ

Re: Lego Street Shootout

Nice one Keshen, thoguh some movements were a little slow.

Last edited by jstudios (July 6, 2010 (10:12am))

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Re: Lego Street Shootout

HOLY FACE

thats awesome. i wish some of the movements were faster though, seemed like he was moving kind of leisurely.

Re: Lego Street Shootout

mobiledeli wrote:

HOLY FACE

I agree.

I thought this was going to be practically the same as some of your other stuff, but I was really blown away, especially by the cimematography. The whole thing really reminded me of kill.switch.

I'm leaving this site. All I did around here recently is troll, anyway.

Re: Lego Street Shootout

Is that what's been holding up the lines, for me? mini/tongue. Good job.

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Re: Lego Street Shootout

That was amazing. The explosion could use some work, but other than that, plain amazing. How did you make him change magazines at 0:37?

Great work once again.

Persist.

Re: Lego Street Shootout

Nice work, I always like it when people try to do stuff with single, long shots in stop-mo.  Is that 12 fps?

Re: Lego Street Shootout

That was awesome. Best part was when the jetpack hit the guy at the end.

Re: Lego Street Shootout

vik wrote:

That was awesome. Best part was when the jetpack hit the guy at the end.

Epic.

Loved it, I've got to see it a few more times.

Re: Lego Street Shootout

Thats the Noob Tube for ya.

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Re: Lego Street Shootout

Very nice, Keshen. It's funny, I actually had an idea to do something similar to this not too long ago (seems you beat me to it, though mini/tongue). Very clever camerawork and sound design here, I especially loved the angle you managed to get during the sniper part. If there's one thing I might have liked to have seen, it might have been a bit more shake on the camera (something that could be done in post production). Having the camera constantly be in motion I think would provide a bit of a better transition for a lot of the other movements and could add to the intensity of it.

But still, very good work.

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Re: Lego Street Shootout

Totally epic! Worth watching billions of times and worth showing to grandkids. Am I right?

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Re: Lego Street Shootout

mobiledeli wrote:

HOLY FACE

thats awesome. i wish some of the movements were faster though, seemed like he was moving kind of leisurely.

not really...:D

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Re: Lego Street Shootout

I thought it was good but yeah he was very slow in some of his movements, which made it seem like the bad guys have incredibly bad cliche aim. I though just having one picture sliding around as the jetpack guy kinda looked a little corny, perhaps a bit more animation in his flight would help? Other than that I thought it was great, loved the angle with the sniper.

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Re: Lego Street Shootout

Not your best work in my opinion, but still good enough to be AWESOME. Nice animation and effects. No story though. D:

7/10

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Re: Lego Street Shootout

Oh my god, this is awesome.

Re: Lego Street Shootout

Wow... That was amazing.

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Re: Lego Street Shootout

very entertaining, i always have to re-watch your films at least 3 times in a row before doing something else mini/lol great work!

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Re: Lego Street Shootout

My favorite part was the foley.

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Re: Lego Street Shootout

MOL wrote:

How did you make him change magazines at 0:37?

Great work once again.

I had two of the same gun, except with one I cut the magazine out with scissors. So when he dropped the mag, I switched from the gun with the mag to the gun without the mag, and the mag falling to the floor is a 2d element.

Sméagol wrote:

I always like it when people try to do stuff with single, long shots in stop-mo. Is that 12 fps?

I was going to call it "One Shot Two" because it's kind of a sequel to my One shot animation (in the sense that it's done in one shot) but I didn't feel the name really fit the video.

I always export in 12fps so I can single out each frame in a 24fps timeline. But I change it up in the Final Cut workflow so much that when it's exported hardly any of it is 12fps anymore.

MindGame wrote:

Having the camera constantly be in motion I think would provide a bit of a better transition for a lot of the other movements and could add to the intensity of it.

Noted, but I don't really like to go overboard with the shaky cam stuff.