Topic: Minifig Motion Studies
I'm planning to start doing some minifig motion studies, but I don't want to completely re-invent the wheel if someone else has already done some work in this area. If you have and you're willing to share your findings, please post them.
I've seen a good bit around about minifig walk cycles, but not much more. I'm mainly thinking about answering some timing questions like these:
How long does it take for a minifig to
A) point to something straight ahead (lift arm from down to straight out) (both relaxed and hurried)
B) point to the sky (arm down to straight up)
C) how fast can a minifig run (studs traversed / second)
D) turning head 15, 30, 45, 75, 90, 135, 180 degrees (both relaxed movement and hurried)
E) standing up from seated position (both relaxed and hurried)
F) sitting down on the ground
G) sitting down on a raised object
H) Throwing a small object
I) bending over / standing up (like picking something up from the floor)
J) Turning hands
K) nodding & tilting head (for modified minifig)
The list could go on. Some of these movements are common enough that I really want to settle on a "standard" before I begin animating my next project. Of course I can slow down or speed up from the standard depending on the context of the shot, but it would help a great deal in laying out exposure sheets before shooting to know how many frames it typically takes to do X or Y.
Please feel free to post any motion studies you've made or any "rules of thumb" regarding timing that you use. It would probably be most useful to post durations in terms of seconds rather than frames since different people prefer to film at different FPS. I'm planning on compiling it all on a spreadsheet giving seconds, and number of frames for typical FPS for each motion. I'll post what I come up with here, in a few weeks I figure.
Last edited by AncientBricks (2008-09-08 03:02:27)





