Topic: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

This is a dream come true for many of us who love to play with post production in our films. Especially CGI faces. What I have discovered is a directory full of png files of faces, torsos, and other brick skins.

These files have come from the LEGO Digital Designer software- hidden in the Assests.lif file. I used a lif extractor, which you can test out yourself if you want to. Inside the assets folder there was another .lif file that needed to be extracted. Once finished, I had access to all of the skins used in the program. All of these files were location in Assets/db/Decorations.

If you want to browse everything else in the assets file, you can download LEGO Digital Designer (~500 mb) and the extractor and view it yourself. But to save you time and bandwidth I’ve uploaded the Decorations.zip to MediaFire (~20 mb). As mentioned in the title, this contains 1500+ different png files of many different LEGO skins.

However, the files themselves are disproportionate. What I mean is that the face.png files are too narrow, but with some testing I believe that adjusting the horizontal length by 150% is sufficient.

Be aware that the images themselves are small. They are 128x128 pixels, and cannot be used in post-processing right away. They will require being traced as vectors, and if you wish to have facial animations, the phonemes will need to be created as well.

Anyways, here is a small glimpse of what is contained in the folder:
https://i.imgur.com/GC1obE6.png
Enjoy.

Last edited by Mason (January 9, 2015 (06:13pm))

Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

This just fantastic. Great work man.

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

I have known about this for some time, but never shared it because it's technically illegal to extract the software in the first place, and then sharing the textures is totally wrong. But since this topic was now created, we may as well give credit where it is due, right? mini/blankexpression

The LIF Extractor was created by JrMasterModelBuilder from RockRaidersUnited.org. You can see the forum topic here:

http://www.rockraidersunited.com/topic/ … extractor/

However, he was not the first to extract LIFs. There was another game-extraction software before this, but it was more complicated (and didn't pull out all the files in the first place), so that's why the tool was created, to simplify the process (and to get all of the files instead of just some).

Either way, the textures are indeed scaled incorrectly, and are of bad quality. I'm not trying to put a shameless plug in here, but I may as well since I'm this far. I have created a (small) library of digital LEGO textures that are free for anyone to use legally. They are also vector files (SVG) so they are scalable. Not all of them are top-quality, because some of them are older, but I have been trying to update them and make them good quality.

https://github.com/rioforce/LEGO-Textures

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

this is so cool.  I may have to try this just for educational purposes.

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

Honestly thank you for sharing this could come in handy someday!

Much appreciated!

Sincerely,
Divine.

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

rioforce wrote:

I have known about this for some time, but never shared it because it's technically illegal to extract the software in the first place, and then sharing the textures is totally wrong...

I would heed this advice. Though, these textures can still be of some use.

If these truly are official LEGO designs, post-production editors and decal printers now have templates that are of exact ratio and size! If anything, I look forward to using these as some guides for making my own decals and designs... This has taken the guesswork out of estimating TLG's "thickness of strokes" and the sizes they use for belts and other designs on the torsos!

https://i.imgur.com/Z8VtGae.png

Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

Dyland wrote:

If these truly are official LEGO designs, post-production editors and decal printers now have templates that are of exact ratio and size! If anything, I look forward to using these as some guides for making my own decals and designs... This has taken the guesswork out of estimating TLG's "thickness of strokes" and the sizes they use for belts and other designs on the torsos!

They are "official LEGO designs", but they have been squished because of the UV maps on the LDD 3D models. I recommend that you take real photos and scans of LEGO parts to get the textures (photos of the heads and legs, scans of the torsos and belts) and analyze them from the brick itself. Also, the LDD textures are very low quality.

Also, since we are talking about examining minifig decals, and the rules of minifigures (sort of), I think that this article may be of interest. It came from a LEGO employee magazine called "LEGO Life" and tells a lot about minifiugresm how to draw them, and about their decal rules:

http://bricksafe.com/pages/rioforce/LEG … Guidelines

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

You have no idea how much I would have welcomed this thread two weeks ago.

Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

I guess it is time to update my templates...but hey this is great

Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

If it's illegal to extract software, and this is wrong, then why is this thread still open? mini/blankexpression

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

What set(s) did 94993.png and 94994.png appear in?

Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

That came from the LEGO Sailor from the Series 4 Minifig series.

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Re: I’ve discovered the mother lode. 1500+ LEGO png faces, torsos, & more

Could you provide your decorationsmapping.txt file?