NickMOC wrote:I suggest using 30fps and "shooting in twos" which means you take two frames for every motion, so it ends up being 15fps... people walking on the sidewalk, and a car zooming by... ...move can the car move every frame and move the minifigs every other frame.
Essentially, you're animating at 15 and 30fps at the same time. I do this also: I film thinking 15fps, then import frames into MonkeyJam "holding" 2 frames per image with playback set at 30fps.
Another benefit to animating like this is that it gives you the ability to really monkey around with timing if you need to.
Let's say you filmed something that looks a little too fast played normally. In 30fps, you can change the "holds" on just those frames from 2 to 3 (essentially slowing those parts down to 10fps). If your movements are small enough, little bits at 10fps still can look passable.
Let's say you filmed something that looks a little too slow played normally. In 30fps, you can change the "holds" on just those frames from 2 to 1 (making it twice as fast i.e. 30fps). If things still look too slow at 30 fps. start eliminating some of your images from the sequence. Also, you can increase the speeds a lesser amount to other frame rates (see below).
At 30 fps, starting with every image held for 1 frame:
quadruple every image = 7.5 fps
triple every image = 10 fps
for every 2 images, double one and triple the other = 12 fps
double every image = 15 fps
for every 3 images, double every second & third image = 18 fps
double every other image = 20 fps
double every third image = 22.5 fps
double every fourth image = 24 fps
double every fifth image = 25 fps
Of course, this is all kind of a cheat to get me through until I become a better animator, which in a large part to me means better pre-filming planning (creating better timed Exposure Sheets).