Re: The CGI Thread

Zachary Volt wrote:

So... does this mean full CGI films like Madagascar and Toy Story aren't films? Not to be rude, that's just what it sounds like you're saying...

It would be nice to have a full directory of LEGO models, available for anybody to use for free. I would contribute to the project, if there is any way I can.

Nathan Wells wrote:

...Since CGI generally is used for digital effects, it seems best that this thread would be in Post-Production.

If you are talking about Brickfilms, and I assume we are as this is a site dedicated to making them most films that use CGI uses them as an effect, not as the whole film process, which makes sense for this topic to be in post production. I realize some film makers like Lech use CGI to create whole films, but for the most part that is the exception, non the norm.

Re: The CGI Thread

We should have a Lechnology forum mini/tongue

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

Re: The CGI Thread

haha, yeah, I had the idea before, if say you use/make something for a film, you can just add it to the library.

Re: The CGI Thread

RioForce, I'd check the normals on those studs. It looks like some of them may be facing the wrong way. Another thing I noticed is that there's a very definite edge on the side of the brick towards the front.

Zachary Volt, anyone can contribute. I'd like to try and keep a constant level of quality, so once we get that level established, what I might do (or whoever else might like to) is create some tutorials explaining how to achieve it. After that people can just go off of the videos.

CookedCat, I actually got the idea from this thread, so I'm sure it was you who originally suggested it.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

I did notice those mistakes, I messed up some stuff, so I'm going to redo it. It's to reflective anyway.

I rendered this out mid-last year for a brickfilm I never finished (I may eventually finish it just for laughs). It is one of my most recent LEGO photorealism renders (This one linked is my most recent, but it's based on the one below). Shall we go for more realism, or is that good?

https://farm9.staticflickr.com/8607/16007296143_519c3d1b12_c.jpgThe United Kingdom - LEGO Render by rioforce, on Flickr

I'm going to render a couple more tests soon, and if they meet a level of realism that we want, I (or someone else can, I can give them the model and the bevel amounts) can make tutorial videos based on the bricks.

Last edited by rioforce (February 23, 2015 (01:20pm))

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"Whatever you do, do all to the glory of God." - 1 Corinthians 10:31b

Re: The CGI Thread

How did you get it that realistic, though?  There are even shade inconsistencies in the bricks themselves.

Re: The CGI Thread

Squid wrote:

How did you get it that realistic, though?  There are even shade inconsistencies in the bricks themselves.

Haha, well, I guess I can say that I succeeded in the realism department. mini/tongue

In simple terms, I practiced and "tried tried again" until it looked right. In technical terms, I used Cycles Render Engine, which makes everything much more realistic, I observed and did an extensive "study" on LEGO bricks, marking their imperfections, I used my scanner a lot to get some bump maps, and I experimented with the nodes and a lot of rendering to get the right shader. As for the color inconsistencies, there's a thing in Blender to do that (for all you nerds, it's the Object Data and Color Ramp node plugged into the color socket of a diffuse shader. I didn't take into account the glossy inconsistencies, but have that solved now, so the gloss can be slightly variable on each one).

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https://bricksafe.com/files/rioforce/internet-images/RioforceBiMSig.png
"Whatever you do, do all to the glory of God." - 1 Corinthians 10:31b

Re: The CGI Thread

rioforce wrote:

As for the color inconsistencies, there's a thing in Blender to do that (for all you nerds, it's the Object Data and Color Ramp node plugged into the color socket of a diffuse shader. I didn't take into account the glossy inconsistencies, but have that solved now, so the gloss can be slightly variable on each one).

Nodes are awesome like that.

"[It] was the theme song for the movie 2010 first contact." ~ A YouTuber on Also Sprach Zarathustra
CGI LEGO! Updated occasionally...

Re: The CGI Thread

I made another little CGI animation, this time for a new Lego magazine that's launching in the UK.

https://www.youtube.com/watch?v=HbCsZeXlM90

Rendered with Cycles and making use of the rigid body system for some mostly accurate physics.

Re: The CGI Thread

0ldScratch wrote:

I made another little CGI animation, this time for a new Lego magazine that's launching in the UK.

https://www.youtube.com/watch?v=HbCsZeXlM90

Rendered with Cycles and making use of the rigid body system for some mostly accurate physics.

The physics were incredibly realistic. That walk cycle is new to me, I always enjoy seeing new walk cycles, they're inspiring.
Is the magazine by the official LEGO Group? Will we see more of your animations in that channel?

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my dad doesn't want me to brickfilm on because it's his computer, but he's not home right now at the moment.
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Re: The CGI Thread

The walk cycle is a toned down, somewhat less fluid version of one they used in the movie. There's a lot more flexibility in how you move figs when you don't have to worry about gravity and blu-tack.

The magazine is independent but approved by LEGO, I think. They have permission to use the word "LEGO" on the cover at least, which is rare. There are no plans for me to do anything else for them at the moment but I know one of the editors so it's a possibility.

Re: The CGI Thread

That was a great little animation. The only thing I didn't like was the collapsing telescope piece.

I'm....................................... A brickfilming noob.

Re: The CGI Thread

Just a cool shot I made

Tell me... Do you bleed?

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Re: The CGI Thread

That's CGI?  Down to the seams, dust and everything?

https://i.imgur.com/4b9NnS3.pnghttps://i.imgur.com/GUIl0qk.pnghttps://i.imgur.com/ox64uld.pnghttps://i.imgur.com/v3iyhE5.png

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Re: The CGI Thread

Lechnology wrote:

That's CGI?  Down to the seams, dust and everything?

Wondering the same thing, too. If so, that's amazing.

Re: The CGI Thread

Oh, of course not. I add the rain, batman symbol, glow and flares with vfx. This was the only suitable place to put the test shot. mini/smile

- Available to compose for any upcoming projects -

Re: The CGI Thread

More ads for friends' online enterprises. This one may be familiar to some of you.

https://www.youtube.com/watch?v=_IYtzNIUDg8

Re: The CGI Thread

Nice work, 0ldscratch! The design of the green code at the beginning was especially clever.

http://i.imgur.com/wcmcdmf.png

Re: The CGI Thread

I'm working on a brickfilm script currently, and I'm not holding back on the visual elements I'm writing in the script. I am however a little concerned that I wont be able to achieve everything in the script simply in brickfilming.

I'm thinking of perhaps compositing CGI elements into a brickfilm, but I'm not too sure how easy this would be. I know CGI, but I'm not sure how well the two would blend. Has anyone ever blended the two successfully, and more specifically, using Maya? If so, do you have any tips, like how to achieve more realistic rendering, or if I should have all the CGI elements really blurred in the background so they aren't even noticeable?

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The new KB Videos coming soon.

Re: The CGI Thread

Personally, I've had a bit of a 180 in my opinions on relying on CGI for a brickfilm.

In general, I would really really try to do anything in-camera for a brickfilm, OR build and shoot it as a series of layers that are composited together in some manner -- greenscreen or simpler photographing am model several places in the frame and stitching these frames together to make it look like you have multiples, etc. There are so many ways to create cool, visually impressive stuff in LEGO and if it's a project I care about and am putting a lot of time into, I'd be willing to spend a little money on new LEGO pieces to create the shots I want. Mini-scale backdrops are another good option. My preference has become to build a fairly large set, and use compositing and creative cinematography to make it feel absolutely massive, and that's the approach we took for the animated parts of the documentary. I feel like this is not that impossible for people to pull off with a medium-sized LEGO collection.

LEGO is such a perfect medium for building whole worlds, and CGI in brickfilms almost always pops out to me as CG because it rarely looks good enough, it's a hard thing to pull off with genuine realism.

http://i.imgur.com/wcmcdmf.png