Re: The CGI Thread

That's a computer killer.

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Re: The CGI Thread

Piet wrote:

I did an ocean simulation in Blender using bricks:
https://www.youtube.com/watch?v=Zpeb3JQ7Lp0

Let me know, what do you think?

Looks pretty cool! In fact it's almost a little too perfect. Is there a way to snap the y-axis movement to the nearest plate thickness? You know, to make it look more like actual plate pieces are being stacked on top of each other one by one to raise and lower the height.

https://bricksafe.com/files/thistof/reception.png

Re: The CGI Thread

Woah, that was really trippy to watch. mini/dizzy

Good work though. mini/bigsmile

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Re: The CGI Thread

At 4:57 of this video, there's a teaser for a new 30+ Minute film I'm making. You can see that I did keying for the big white spaceship, but in the film there's going to be quite a few aerial shots. Would you guys think that I should build it in LDD and then animate it like that? I think that then I could avoid bad keying, (Because I suck at it) and I could do camera moves in the air and such. What do you guys think? Should I do that or deal with the hassle of filming that giant ship against a green screen and having bad keying problems?

https://www.youtube.com/watch?v=KSS10FAEkKI&t=12s

Re: The CGI Thread

Are you using just one or multiple key filters?  Because one key filter doesn't always key all the colors you want.  A secondary, tertiary, etc filter is needed to key out the rest.

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