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We are a friendly filmmaking community devoted to the art of stop-motion animation using LEGO® and similar construction toys. Here, you can share your work, join our community of other brickfilmers, and participate in periodic animation contests!
A place to discuss, share, and create stop motion films.
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Aside from one overhead shot, your animation is very smooth. I like the way he put on his clothes like a video game pickup, that was amusing.
Also a fun little concept. The final couple of shots were a bizarre turn.
The sets could do with a little work. The walls were quite bland, and during the overhead shot the way you did the wall partitions made the set seem unfinished (maybe only seeing the wall with the door rather than over the two side walls as well would have helped).
That was interesting, and I definitely look forward to seeing the final movie. Like Jampot I thought the clothes pick up was nice. It added to the comical feel of the short. The mirror also pretty cool!
Also, is that Man of Steel Piano Guys I am hearing at the end?
On a more technical level, the animation could use some smoothing up, and the sets could be a bit more detailed and organized. I noticed the walls in the guy's house look medieval and a little out of place. But that's only a minor thing, and overall they weren't that distracting. The walk cycle looks a bit choppy, I would recommend having an extra frame before he steps down to make it look smoother; and also lower the arms while walking. If you study the way a person walks in real life, you will see that they don't raise their arms very high.
Besides from that, nice job Calmax!
@Jampot thank you for your comment.
@Harborlight, thanks for your comment too, I agree with you, but it takes me too much time to animate more fluidly the walking, I prefer a choppy animation than a big waste of time. And you're right, the arms rise too high.
But if you know a way to animate simply a fluidy walking, I'm interested.
I am looking forward to Back To Bed. Dinosaurs are amusing.
But if you know a way to animate simply a fluidy walking, I'm interested.
http://www.bricksinmotion.com/resources/view/260/ is a good place to learn walk cycles (a repetitive cycle of taking two steps). Although Repelling Spider (the author) only gave half a cycle, the other half is pretty easy to figure out.
The 15 FPS walk cycle is the easiest walk cycle that I know being fluid. You can reduce the frame rate to 12 FPS if you're not used to 15 FPS.
Exactly the same thing but in video format: https://youtu.be/dwaDTySZBOU
For now, stick to whatever cycle you did in "back to bed" or else the film looks inconsistent. Anything you do after "Back To Bed" should be in the basic walk cycle or something more complicated.
Good luck learning and have fun reading.
@Jampot thank you for your comment.
@Harborlight, thanks for your comment too, I agree with you, but it takes me too much time to animate more fluidly the walking, I prefer a choppy animation than a big waste of time. And you're right, the arms rise too high.
But if you know a way to animate simply a fluidy walking, I'm interested.
I wouldn't call it a waste of time, rather the use of that time would increase the production quality of your shorts, which seems worth it to me. And besides, with doing stop motion the whole thing is going to be a big time sucker, so why not spend some more time on trying to improve?
That was cool!
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