Topic: Blender - rotating point way off

Ok, i have a problem with blender, when i import stuff from leoCad, the point it rotates around is the same for every brick and it is often  not even close to the model.  The way i've fixed this is by taking a brick and moving it to the point it rotates around in edit mode, and moving it back in object mode.  The problem with this is that i have to do it brick by brick.  Is there an easier way?

Last edited by StanTheLegoMan (June 2, 2010 (08:17am))

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"Animation is about creating the illusion of life. And you can't create it if you don't have one." - Brad Bird